We interpret the ‘Smart City’ as an idea that represents values such as clarity, accuracy, integration, efficiency and refinement. It is a top-down ideology, most desirable from the perspective of civic authorities and service providers.
The sensory extremities/ appendages of a smart city are its utilities and street furniture – objects so ubiquitous that they have become invisible to us. They include (but aren’t exclusive to) street lights, post boxes, bus stops and fire hydrants.
If these human ‘touchpoints’ are going to be smart, can they also be open, hospitable and played with at the same time? How can they be open to interpretation, surprising and personable?
This has been our area of interest, and what has informed our proposition for a core playable mechanic.